Party Crashers

  • Engine

    Unity

  • Language

    C#

  • Duration

    6 months

  • Team Size

    16

  • Role

    Programmer

Responsibilities:

    Enemies

  • implemented code respective to enemies a
  • designed and developed code to sync enemy attacks with animation
  • player visual feedback
  • enemy visual feedback
  • player functionality to interact with environment and enemies

My Contributions:

Animation Syncing

designed and developed code to sync enemy attacks with animation MANUALLY. Since at the time didn't know about animation events that unity has builtin

Flash Behaviour

Coded the functionality behind this very simple mechanic in our game to give a bit more player feedback

Candy

implemented the functionality behind this just to show how many points the player recieves when defeating an enemy

Animation Sync Code

                            
                            

Flash Behaviour Code